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UNIT Player Rig

MAX VIEWPORT OF PLAYER RIG

PLAYER RIG

The Player objects were created with a seemingly basic rig. There is only one joint, but four controllers. However, the nature of this project came with some unique challenges. One of which was creating a rig and bones that could stretch and scale with the environment. Here is one way to do it:

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  • Create a skin mesh

  • Create the bones that will control the mesh

  • Create control objects and link them to the desired joints of the rig

  • For Each Bone

    • In the Motion Panel, Apply a Position Constraint

    • Add Position Target to the controller at the parent joint of that bone

    • Apply a LookAt Constraint to the controller at the child node of that node

    • Uncheck the Viewline Length Absolute option on the LookAt Constraint 

    • Check Keep Initial Offset on the LookAt Constraint

  • Attach bones to Skin Mesh

  • All Done!

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The glow of the laser was created using the Glow Lens Effect located in the Environment and Effects Dialog (located under the Rending menu). I explored other options, because the lens effect would not work through a solid medium (such as glass). However, the Glow Lens Effect looked great, so I stuck with it. 

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